WEAPONFILE\weaponType\grenade\weaponClass\grenade\offhandClass\None\impactType\none\inventoryType\item\displayName\WEAPON_KNIFE\modeName\\playerAnimType\hold\AIOverlayDescription\\suppressAmmoReserveDisplay\1\gunModel\viewmodel_knife\handModel\viewmodel_base_viewhands\isHandModelOverridable\1\idleAnim\viewmodel_strider_idle\emptyIdleAnim\viewmodel_strider_idle\fireAnim\\holdFireAnim\\lastShotAnim\\detonateAnim\\meleeAnim\viewmodel_strider_melee_swipe\meleeChargeAnim\viewmodel_strider_melee_charge\raiseAnim\viewmodel_strider_first_raise\dropAnim\viewmodel_strider_putaway\firstRaiseAnim\viewmodel_strider_first_raise\altRaiseAnim\\altDropAnim\\quickRaiseAnim\viewmodel_strider_pullout\quickDropAnim\viewmodel_strider_putaway\emptyRaiseAnim\viewmodel_strider_first_raise\emptyDropAnim\viewmodel_strider_putaway\sprintInAnim\viewmodel_strider_sprint_in\sprintLoopAnim\viewmodel_strider_sprint_loop\sprintOutAnim\viewmodel_strider_sprint_out\nightVisionWearAnim\\nightVisionRemoveAnim\\adsFireAnim\\adsLastShotAnim\\adsRechamberAnim\\adsUpAnim\viewmodel_strider_ads_up\adsDownAnim\viewmodel_strider_ads_down\autoAimRange\0\aimAssistRange\0\aimAssistRangeAds\0\moveSpeedScale\1\sprintDurationScale\1\lowAmmoWarningThreshold\0.33\damage\0\meleeDamage\270\fireDelay\0\meleeDelay\0.13\meleeChargeDelay\0.16\fireTime\0\holdFireTime\0\detonateTime\0\detonateDelay\0\meleeTime\0.6\meleeChargeTime\0.8\reloadTime\1\dropTime\0.4\raiseTime\0.95\altDropTime\0\altRaiseTime\0\quickDropTime\0.25\quickRaiseTime\0.25\firstRaiseTime\0.95\emptyDropTime\0.4\emptyRaiseTime\0.95\sprintInTime\0.3\sprintLoopTime\0.7\sprintOutTime\0.3\nightVisionWearTime\0.5\nightVisionWearTimeFadeOutEnd\0\nightVisionWearTimePowerUp\0\nightVisionRemoveTime\0\nightVisionRemoveTimePowerDown\0\nightVisionRemoveTimeFadeInStart\0\fuseTime\3.5\aiFuseTime\4\stickiness\Don't stick\hasDetonator\1\timedDetonation\0\rotate\0\holdButtonToThrow\0\freezeMovementWhenFiring\0\clipOnly\1\hipIdleAmount\80\hipIdleSpeed\0\idleCrouchFactor\0.5\idleProneFactor\0.15\parallelDefaultBounce\0.5\parallelBarkBounce\0.6\parallelBrickBounce\0.6\parallelCarpetBounce\0.6\parallelClothBounce\0.2\parallelConcreteBounce\0.6\parallelDirtBounce\0.45\parallelFleshBounce\0.2\parallelFoliageBounce\0.05\parallelGlassBounce\0.4\parallelGrassBounce\0.35\parallelGravelBounce\0.5\parallelIceBounce\0.6\parallelMetalBounce\0.6\parallelMudBounce\0.2\parallelPaperBounce\0.2\parallelPlasterBounce\0.5\parallelRockBounce\0.6\parallelSandBounce\0.3\parallelSnowBounce\0.2\parallelWaterBounce\0.2\parallelWoodBounce\0.6\parallelAsphaltBounce\0.6\parallelCeramicBounce\0.5\parallelPlasticBounce\0.5\parallelRubberBounce\0.5\parallelCushionBounce\0.5\parallelFruitBounce\0.5\parallelPaintedMetalBounce\0.5\perpendicularDefaultBounce\0.25\perpendicularBarkBounce\0.25\perpendicularBrickBounce\0.25\perpendicularCarpetBounce\0.25\perpendicularClothBounce\0.2\perpendicularConcreteBounce\0.25\perpendicularDirtBounce\0.225\perpendicularFleshBounce\0.2\perpendicularFoliageBounce\0.05\perpendicularGlassBounce\0.2\perpendicularGrassBounce\0.15\perpendicularGravelBounce\0.25\perpendicularIceBounce\0.3\perpendicularMetalBounce\0.25\perpendicularMudBounce\0.1\perpendicularPaperBounce\0.2\perpendicularPlasterBounce\0.25\perpendicularRockBounce\0.25\perpendicularSandBounce\0.1\perpendicularSnowBounce\0.1\perpendicularWaterBounce\0.2\perpendicularWoodBounce\0.25\perpendicularAsphaltBounce\0.25\perpendicularCeramicBounce\0.5\perpendicularPlasticBounce\0.5\perpendicularRubberBounce\0.5\perpendicularCushionBounce\0.5\perpendicularFruitBounce\0.5\perpendicularPaintedMetalBounce\0.5\swayMaxAngle\30\swayLerpSpeed\6\swayPitchScale\0.1\swayYawScale\0.1\swayHorizScale\0.1\swayVertScale\0.1\swayShellShockScale\5\worldModel\weapon_parabolic_knife\knifeModel\\worldKnifeModel\weapon_parabolic_knife\ammoName\knife\maxAmmo\0\startAmmo\0\clipName\knife\clipSize\0\sharedAmmoCapName\WEAPON_KNIFE\sharedAmmoCap\0\dropAmmoMin\0\dropAmmoMax\0\pickupSound\weap_pickup\pickupSoundPlayer\weap_pickup\ammoPickupSound\\ammoPickupSoundPlayer\\pullbackSound\\pullbackSoundPlayer\\fireSound\\fireSoundPlayer\\lastShotSound\\lastShotSoundPlayer\\meleeSwipeSound\melee_swing_small\meleeSwipeSoundPlayer\melee_swing_small\meleeHitSound\melee_knife_hit_body\meleeMissSound\melee_knife_hit_other\reloadSound\weap_fraggrenade_reload\reloadSoundPlayer\weap_fraggrenade_reload\altSwitchSound\\altSwitchSoundPlayer\\detonateSound\\detonateSoundPlayer\\raiseSound\\raiseSoundPlayer\\firstRaiseSound\\firstRaiseSoundPlayer\\putawaySound\\putawaySoundPlayer\\nightVisionWearSound\\nightVisionWearSoundPlayer\\nightVisionRemoveSound\\nightVisionRemoveSoundPlayer\\bounceSound\\reticleCenter\\reticleSide\\reticleCenterSize\32\reticleSideSize\16\reticleMinOfs\4\altWeapon\\blocksProne\0\cookOffHold\0\hudIcon\death_knife\killIcon\death_knife\dpadIcon\death_knife\ammoCounterIcon\death_knife\hudIconRatio\1:1\killIconRatio\1:1\dpadIconRatio\1:1\ammoCounterIconRatio\1:1\ammoCounterClip\None\flipKillIcon\0\standMoveF\-1\standMoveR\0\standMoveU\-1.5\standRotP\0\standRotY\0\standRotR\0\duckedOfsF\-2\duckedOfsR\1\duckedOfsU\-0.2\duckedMoveF\0\duckedMoveR\1\duckedMoveU\-1.5\duckedRotP\0\duckedRotY\0\duckedRotR\0\proneOfsF\-3\proneOfsR\2\proneOfsU\0.8\proneMoveF\0\proneMoveR\1\proneMoveU\-1.5\proneRotP\0\proneRotY\0\proneRotR\0\posMoveRate\4\posProneMoveRate\10\standMoveMinSpeed\110\duckedMoveMinSpeed\60\proneMoveMinSpeed\0\posRotRate\5\posProneRotRate\10\standRotMinSpeed\110\duckedRotMinSpeed\60\proneRotMinSpeed\0\explosionRadius\256\explosionRadiusMin\0\explosionInnerDamage\200\explosionOuterDamage\50\damageConeAngle\180\projectileSpeed\600\projectileSpeedUp\0\projectileSpeedForward\0\projectileModel\\projExplosionType\none\projExplosionEffect\\projExplosionEffectForceNormalUp\0\projExplosionSound\\projectileTrail\none\projectileTrailTime\1\projectileTrailRadius\32\projImpactExplode\0\adsDofStart\0\adsDofEnd\0\notetrackSoundMap\melee_knife_stab melee_knife_stab